
Red Bull Media House
User experience design shapes how your site or product works and how it looks, from journeys and wireframes through to the finished visual design. We start with what people are trying to do and where they struggle, then test the designs with real users before anything is built.

When people get stuck
If customers drop out, phone for help or can't finish what they came to do, the design is getting in the way.
Too many people drop out before the enquiry, demo or sign-up.
Customers phone support to finish things they should be able to do online.
The interface is decided by opinion, because nobody has watched a user try it.
You're about to build something expensive and want to know it'll work first.
You need to know where disabled people get blocked, not just what an automated checker says.
Most sites still shut people out
Barriers you can find automatically are still everywhere, before anyone has tested with a real person.
95.9%
of the top million home pages had accessibility failures that automated testing could detect.
Source: WebAIM, The WebAIM Million, March 2026, opens external site
17%
of US online shoppers have abandoned an order because the checkout was too long or complicated.
Source: Baymard Institute, Cart abandonment rate, September 2025, opens external site
83%
of organisations that build user research into product decisions say it has made their products easier to use.
Source: Maze, The Future of User Research Report 2025, vendor research, opens external site
Interviews and usability tests with the people who use your product, or should. We recruit, run and write them up, and you can watch.
What people are trying to do, the route they take, and the points where they stop or call you instead.
Clickable prototypes, tested with users before a line of production code is written.
UI design ready to build, accessible to WCAG 2.2 AA, and built on your design system if you have one.
After launch, against the measures we agreed at the start.
How good UX work happens
Three things worth knowing before you test.
A handful of usability tests will show you most of what's broken. They won't tell you how common each problem is, so we pair them with your analytics.
People are good at showing you what they do and where they struggle, and less reliable at designing the fix. That part is our job.
Changing a prototype takes an afternoon. Changing a live platform takes a release.
Test one journey yourself
Pick the most important thing a customer does on your site, then ask someone who's never used it to try.
Watch without helping, and write down every pause. That list is your starting point.
The things people usually ask
Plain answers about user experience design, what's involved and what we need from you. Anything else, just ask.
Usually five to eight per round, which finds most usability problems. For bigger decisions we run more rounds rather than bigger ones.
Yes, with your help, or we can recruit people who match them. We handle consent and incentives.
We'd like them to. Teams who watch users struggle are much quicker to agree on the fix.